| 000 | 00867cab a2200241 4500 | ||
|---|---|---|---|
| 001 | ABS60634 | ||
| 008 | 090401t1999 xxu||||| |||| 00| 0 eng d | ||
| 035 | _a(Sirsi) u99935 | ||
| 041 | _aeng | ||
| 100 | _aSpohrer, R. | ||
| 245 | 4 | _aThe computer archaeologist | |
| 260 | _c1999 | ||
| 350 | _a0 | ||
| 490 |
_aArchitects` Journal _v209(19) 13 May 1999, 40(1) |
||
| 520 | _aIn an increasing number of archaeological projects virtual reality technology is being used to depict historic buildings as 3D models. Visualisation provides historians with research material, and can also inform those wanting to conserve or restore a building. Gives examples of projects. | ||
| 650 | _aARCHAEOLOGY | ||
| 650 | _aBUILDING CONSERVATION | ||
| 650 | _aHISTORIC BUILDINGS | ||
| 650 | _aVIRTUAL REALITY | ||
| 690 | _aCONSERVATION | ||
| 942 | _n0 | ||
| 948 | _c03/06/1999 | ||
| 999 |
_c60017 _d60017 |
||